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Sorrow and Shenanigans

  The green, flickering darkness was hard to find. But Threadbare and Graves and Tane had plenty of practice dealing with dungeons. They left the Mousewife outside to mind the children, and walked into the space between worlds.

  Black there, blacker than the void, with green shimmering pillars holding people and things, and flickering green letters and numbers scrolling by overhead.

  This was the core chamber, the reality behind the dungeon. This was where the Rumpus Room was designed and reconfigured and controlled.

  And there in the central pillar of green light, sitting on the oddly-solid ground and holding her face, was Mrs. Beemer.

  Threadbare looked around, at the pile of items they kept in here to rearrange the testing grounds. She'd shoved mannequins and living supplies into empty monster slots, and tucked Reason into one of the boss pillars. Reason raised her hands apologetically and waved at the tiny bear. Stuck, Threadbare knew, until the master willed Reason to be free.

  “Please empty the pillars once they're open,” Threadbare said. “Tane, could you enter the master pillar when she leaves it?”

  “Me? I... I'm not trained in this.”

  “Graves?”

  “I'll do it, then.” Graves patted Tane on the shoulder. “I've been studying these for years. I should be able to keep things safe and under control.”

  Threadbare sat down in front of the master pillar. “Mrs. Beemer? Please come out. We're done here, I'm afraid.”

  She didn't stir at first. But slowly she looked up, eyes puffy and tears streaking her face, spectacles nowhere to be seen. She stepped forward, eyes not meeting his, and the second she was gone Graves slid into the pillar behind her.

  “I... why did you step down? Why did you leave us?” Mrs. Beemer whispered. “So long as you were in charge, we were safe.”

  “I wasn't in charge,” Threadbare said. “I was one of many councilors—”

  “But you were the central one! All of this is because of what you did, what you chose. You're the one who found us the way forward, the one who defeated the old king.”

  “Celia did that. I only helped her.”

  “She would be nothing without you! She would be dead! And she's... she can't protect us,” her face sagged, the brief flash of anger melting it like wax, back into sorrow. “The things they're saying. The things they keep saying about us, keep accusing us of doing... we're not... but... we can't... they keep lying, and...”

  Threadbare's anger was fading. He had tried to carry it up to this point, but now that he was here, his pity was greater than his rage.

  So instead he said nothing and hugged her.

  If she had been wounded, he would have healed her with that hug. But she was untouched, had suffered no hurt save for the one he couldn't heal.

  “Edith,” Tane said, finally, his voice raw. “Come on. It's over. We'll get you out of here. You can rest and we'll sort this out. It's over.”

  “You should have been our king,” Mrs. Beemer whispered into Threadbare's ear, as she hugged him back. “We wouldn't have minded if you ruled us forever.”

  Threadbare felt a pain that had nothing to do with his torn stitches and stretched stuffing, a pain that hit him in his soul. “That is why I had to go,” he whispered back to her.

  And it wasn't the only reason, but it was one of the big ones, and she was sobbing too hard to hear the other reasons anyway.

  Meanwhile, behind his back, the biggest Reason in the room clanked out of her pillar. “I am sorry,” she said. “Mrs. Beemer said it was an emergency. I tried to let you know I was okay.”

  Reason's voice was a muted, slightly hissing bellow of steam and gears. Designing her voicebox had been tricky, since it had to be loud enough to be heard over the sound of her boiler. But still, some of the chagrin and hurt came through.

  “That was what the thumbs up was about,” Threadbare said, solving that particular mystery. “Well. Nevermind. Tane, please take her out of here. Graves, please rearrange things so that she can have a comfy room. Reason, do you remember how the configuration was before you... were transferred?”

  “I don't,” said Reason, whose jobs were mostly about combat and fighting. “I'll have to go and fetch the instruction books again.”

  “We'll wait,” said Threadbare.

  Eventually, after Reason went and found the huge-sized manual that the facility staff had prepared for her to read, she was confident enough to swap places with Graves and take over the master pillar.

  Graves, when he got out, was not happy.

  “This is going to have to go up to the Council. I'll have to raise it directly. It would be bad enough if we'd managed to solve it without fatalities, but we have a dead Doll Haunter... permanently dead, mind you.” he sighed.

  “If I had been thinking, I would have cast a Soulstone when Daffodil was destroyed,” said Threadbare. “But it was over too quickly.”

  “Don't blame yourself. I told him I had a pair of soulstones in my pocket, and to hop over if things went poorly. But I checked them while I was in the master pillar, and they're empty. Damned if I know why,” Graves sighed again. “He went through the operation once. He should have remembered to go for them. But then, death is disorienting at the best of times.”

  “That doesn't make it any better,” Threadbare said, pulling off his top hat, and realizing that he was still a bit torn up. “Mend.”

  The popped stitches sealed, and his stuffing healed, but the pain in his heart didn't go away.

  They had won, true, and saved almost everyone, but this had been one of those times where almost wasn't good enough.

  “Give me a little time,” Threadbare said, making a decision that eased the pain a bit. “I need to break it to... her.”

  “Celia? I was going to ask you how she's been, lately.”

  “Not well,” Threadbare said simply.

  And those two words left volumes unsaid in the silence that followed.

  **********

  It was a crappy tavern, the sort of roadside inn that catered to bandits, rangers, and very lost halvens on the occasional road trip that focused around disposing of stolen jewelry or annoying dragons or something of that sort.

  The innkeeper paused mid-swipe in his neverending quest to stir his spit around every unused mug behind the bar, and glanced upwards as the stairs creaked. Heavy brows furrowed, and he got his club, lovingly carved with the name “Ed Nocker,” out from its holster.

  The story has been stolen; if detected on Amazon, report the violation.

  “Ain't nobody got nothing worth stealing so get back down 'ere Rondo and stop yer.... sneaking...” and his voice trailed off as wooden feet clacked down the stairs.

  “Er...” he said, staring at the somewhat familiar wooden man that was adjusting his jacket and grinning at him with whitened birch teeth.

  It was the smile that did it. “Ah! Hello sir. Didn't expect to see yer back again. I ah, yer room's been rented out,” the innkeeper stammered. “But I could find yer another if ya want. Same price. So... yer a doll haunter now?”

  “Gaslight,” said the wooden man.

  “Wot?”

  “I've always been a doll haunter,” the wooden man said. “Don't you remember?”

  And the innkeeper did.

  Memories of this man's weathered, fleshy face faded, and in every memory the innkeeper tried to dredge up, he couldn't remember a time when the man hadn't been a jointed wooden mannequin.

  “Ah. Right you are then, sorry,” the innkeeper said. “Shall you have your usual supper? Pale ale too, right?”

  For a second his mind warred with the image of a wooden man consuming a rack of lamb and a cheap beer, before he told himself he was being silly. Doll haunters didn't eat or drink! Mostly, anyway.

  “No need,” the wooden man told him, as he sat in the corner, and pulled one of the complimentary hooded cloaks that the innkeeper left out for old men with maps who enjoyed getting new adventurers killed. “I'm meeting someone. Won't be long, I think.”

  Mollified, the innkeeper went back to his spitshining.

  A few hours later, a young woman slunk through the door, cast her eyes around the room, and gave the innkeeper a hard look before heading toward the corner.

  The innkeeper moved down the bar a bit, as they started whispering, and managed to get into position to hear her say “It's in the cart. I don't think they noticed it's missing. What are you going to do with it now?”

  Then a wooden head turned, and glass eyes gleamed out at him from under the hood. The innkeeper froze, then shrugged, keeping his face blank. “You want sumpin?” he asked, sounding nowhere near as nonchalant as he'd intended it to be.

  The wooden man scowled, the joints of his face rearranging itself. “They Say... you're a bad bartender. They Say... they're coming to get you. They Say... if you're here when they get here, you're a dead man.”

  The innkeeper dropped the mug he was polishing, and fled for his life.

  THEY were after him, after all! And oh, oh, oh the things THEY were saying!

  After he had gone so fast that dust puffed up on the road outside in great billowing clouds, the young woman whistled.

  “That was mean.”

  “So are the rooms he lets here. They're more like bedbug feeding pens,” said Daffodil Copperfield. “Ah... listen. That final payment I promised you? It's going to have to wait. I lost my money when I died.”

  “That was a slick trick, by the way,” she said, studying him with a smile. “Must have been a hell of an illusion to fool both Graves and Threadbare.”

  “Illusion,” Daffodil sighed. “Yeah. Sure.”

  “What?”

  “Nothing. Just... ah, call it a token regret,” his smile was crooked, but there was a hint of pain in those glass eyes. “Desperate measures. No worries.”

  “But you don't have my payment?”

  “I do, but not here. You're going to have to come with me if you want the rest of what I owe you.” He stood and stretched out a hand, the sorrow on his face vanishing. “What do you say?”

  She stood, taking his hand as she considered, then nodded. “Nothing to lose here, now,” she decided. “So where are we going?”

  “East. And that's all you need to know, for now.”

  “Still so suspicious,” she said, leading him out to the wagon she'd commandeered, and snapping the whip over the horses' heads. “I told my co-workers I needed to go home and recover, after that mess with Mrs. Beemer. They won't miss me for weeks.”

  “You? No. But this is a different story,” said Daffodil as he checked under the straw in the back of the cart.

  “I rather think they'll miss this guy,” he said and covered the mercury golem back up as they rode off with the setting sun at their back.

  THREADBARE'S CHARACTER SHEET

  Age: 8

  Guild: Reclaimers Association of Generica

  Jobs:

  Greater Toy Golem Level 20

  Cave Bear Level 14

  Ruler Level 22

  Tailor Level 12

  Model Level 19

  Necromancer Level 13

  Duelist Level 15

  Animator Level 19

  Enchanter Level 18

  Golemist Level 30

  Scout Level 11

  Smith Level 14

  Sculptor Level 14

  Jobs stored in Guild Registry

  Shaman 7

  Attributes            Pools           Defenses

  Strength: 174 Constitution: 184     Hit Points: 548       Armor: 68

  Intelligence: 367 Wisdom: 294     Sanity: 851        Mental Fortitude: 58

  Dexterity: 238 Agility: 206       Stamina: 634       Endurance: 78

  Charisma: 191 Willpower:353      Moxie: 734        Cool: 26 (41)

  Perception: 180 Luck: 134       Fortune: 504       Fate: 30

  Generic Skills

  Brawling - Level 68 (+15)

  Climb - Level 20

  Clubs and Maces - Level 23

  Dagger - Level 15

  Dodge - Level 32

  Fishing - Level 1

  Magic Items - Resist Fire

  Ride - Level 17

  Stealth - Level 33

  Swim - Level 5

  Greater Toy Golem Skills

  Adorable - Level 91

  Bodyguard - Level 19

  Gift of Sapience - Level NA

  Golem Body - Level 56

  Innocent Embrace - Level 23

  Magic Resistance - Level 20

  Cave Bear Skills

  Animalistic Interface - NA

  Claw Swipes - 58

  Darkspawn - NA

  Forage - 21

  Growl - 2

  Hibernate - 37

  Scents and Sensibility - 25

  Stubborn - 13

  Toughness - 25

  Ruler Skills

  Appoint Official - Level NA

  Complex Decree – Level NA

  Emboldening Speech - Level 25

  Identify Subject - Level 62

  It’s Good to be King - NA

  King’s Quest - Level 28

  Kingsguard - Level 10

  Noblesse Oblige - Level 78

  Organize Minions - Level NA

  Proclaim Treaty - Level NA

  Royal Audience - Level 25

  Royal Quest – Level NA

  Simple Decree - Level 22

  Swear Fealty - Level NA

  Tailor Skills

  Adjust Outfit - Level 6

  Clean and Press - Level 31

  Recycle Cloth - Level 7

  Tailoring - Level 57

  Model Skills

  Adjust Weight - Level 21

  Call Outfit - Level 26

  Dietary Restriction - Level 95 (+190 to all pools)

  Fascination - Level 16

  Flex - Level 27

  Flexible Pose - Level 5

  Makeup - Level 12

  Scornful Laugh – Level 1

  Self-Esteem - Level 27

  Sexy Pose - Level 2

  Strong Pose - Level 19

  Work it Baby - Level 80 (+80% to raw item bonuses)

  Necromancer Skills

  Assess Corpse - Level 12

  Command the Dead - Level 28

  Deathsight - Level 9

  Drain Life - Level 8

  Invite Undead - Level 19

  Mana Focus - Level NA (+13% to sanity)

  Skeletons - Level 20

  Soulstone - Level 47

  Speak With Dead - Level 28

  Zombies - Level 3

  Duelist Skills

  Challenge - Level 15

  Dazzling Entrance - Level 18

  Disarm - Level 3

  Fancy Flourish - Level 16

  Guard Stance - Level 24

  Offensive Stance – Level 4

  Parry - Level 27

  Pommel Strike – Level 1

  Riposte - Level 2

  Swashbuckler’s Spirit - NA (+15 to cool)

  Swinger - Level 8

  Weapon Specialist - Level 50 (Brawling +25)

  Animator Skills

  Animus - Level 60

  Animus Blade - Level 20

  Animus Shield - Level 6

  Arm Creation - Level 14

  Command Animus - Level 42

  Creator’s Guardians - Level 80

  Deanimate - Level 6

  Distant Animus - Level 4

  Dollseye - Level 25

  Eye for Detail - Level 21

  Magic Mouth - Level 18

  Mend - Level 74

  Enchanter Skills

  Appraise - Level 36

  Boost+5 - Level 25

  Boost +10 - Level 5

  Disenchant - Level 24

  Elemental Protection - Level 18

  Glowgleam - Level 26

  Harden - Level 36

  Soften - Level 31

  Spell Protection – Level 2

  Spellstore I - Level 40

  Spellstore V - Level 18

  Spellstore X - Level 8

  Spellstore XV – Level 1

  Wards - Level 3

  Golemist Skills

  Armor Golem - Level 7

  Bone Golem - Level 2

  Call Golem - Level 12

  Clay Golem - Level 13

  Command Golem - Level 33

  Flesh Golem - Level 1

  Golem Animus - Level 70

  Golem Guardians - NA

  Greater Golem Upgrade - Level 36

  Invite Golem - Level 21

  Mend Golem - Level 72

  Mercury Golem – Level 2

  Program Golem - Level 47

  Toy Golem - Level 101

  Wood Golem - Level 22

  Scout Skills

  Alertness - Level 3

  Best Route - Level 3

  Camouflage - Level 17

  Firestarter - Level 12

  Keen Eye - Level 13

  Sturdy Back - Level 13

  Wind's Whisper - Level 26

  Smith Skills

  Adjust Arms and Armor - Level 20

  Refine Ore - Level 15

  Smelt Down - Level 7

  Smithing - Level 52

  Sculptor Skills

  Detect Clay - Level 8

  Mend Ceramic - Level 6

  Refine Clay - Level 18

  Sculpting - Level 61

  Equipment

  Golden Laurels (Enables the REST skill, usable every two hours.)

  Inventory

  Quests

  Unlocked Jobs

  Air Elementalist, Berserker, Burglar, Cleric, Cook, Cultist, Grifter, Merchant, Spirit Medium, Tamer, Wizard

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