“Wow. This is nice. Great work Wilma.” I thanked Wilma for her work, as she returned my mithril sword to me.
It had been taken apart for two days now, and Wilma had made a new grip, guard and pommel to it, as well as a new scabbard. It now looked a lot better, and something that a noble might actually use. I did like the simplicity of the old one, but this is better. The grip also felt … grippier? I don’t think that is the correct term, but it was easier to hold onto and easier to ihe bde. You know, making sure the edge will hit the oppo and that stuff. Still, the visual upgrade robably the more important part, as now it is something more than just a fighting on. Now it is also a status statement.
But yeah. Wilma had taken … is it three days then, sidering that she began during that night? Yeah. Design day and then two more days after that to make this piece. Quite fast, sidering that she is only able to work on this while we are stopped for meals, or for the night.
As for what I’ve been doing for the past two days, well, I do have a lot of design work to do. You know, HomeBase and all of that. For that reason, I’ve been spending a lot of the day in the Factory, to the point where my sense of time is a bit off. Factory does operate at an accelerated time pared to the real world, so staying there for what is there a bit over 8 hours, and it only being 4 oher side does cause some minor issues.
Anyway. Outside of that, I’ve just been hanging out with Alid Lua. They deserve my attention outside of my 9 to 5 job. Wait, I don’t have o is just me w on my own project.
When it es to them, Alice has finally gotten her Fire Magic skill. You know, from the install of Molteru a while ago.
Spoiler
[colpse]She also got a skill called Polearm Teique from her practice with her swordstaff. So it ts as a polearm for the skills. I wonder if the skill will eventually evolve into Swordstaff Teique? Or maybe it will bih the Staff Teique skill for that? Well, I guess we will find out when it happens.
Anyway. Alice learning the skills did lead us to a few discussions. One was about me getting mithril. You know, for Alice’s swordstaff. Yes, I get it from HomeBase, and I probably should. … but my order for it should also be ready in about a week, so we could wait. But yeah. I would have asked Wilma to work on it, but the honor of designing and making that swordstaff was already taken by my monsters in the factory, so they will take care of it.
The sed thing was something more important. Well, in a way. It was Alid Lua arguing about installs. Mainly, whie of them would pick up Earth Magid whie would take Wind Magic.
Perhaps in some iing twist of fate, Alid Lua both have the opposing attributes, for the two that they have. Alice had fire, while Lua has water. Lua has light, while Alice has dark. So the two of them came to the clusion that they should split wind ah betweewo of them as well, but they are arguing about whie will get which.
And it wasn’t really like either of them had a real problem with it, it is just that they both want both, but I just ’t do that.
Alice could use wind because it goes well with fire. It might also help her fly faster. But because of her father, Alice wasn’t the biggest fan of wind magic.
Lua could use wind because it will help her heal breathing problems. Had she known how to use wind magic, she may have been able to keep Wilma from… well, you know. It might even help her take flight. She does have wings after all.
As for earth. It would go detly with Alice’s dark magic, as she could use it to make traps and stuff, while using dark magic to hide them away. She could also bi with her fire magic to use va based attacks, and that could be terrifying.
And for Lua, earth would be good for healing bones and all of that. Outside of the airways and breathing, fixing broken bones was the biggest weakness Lua had when it came to her healing.
In my opinion, the answer was simple. Alice takes earth, because she doesn’t want wind, and Lua will just take wind. But for some reason, the two just didn’t want to e to an agreement on that, so I let them argue a bit more about it. They could even both take earth magic. Wind be damned.
Anyway. Now that we are talking about our skills, I guess I’ll give you a general update.
Lua has gotten the Vampiriodification, and lear to the point where she actually hide away her wings. Though she herself has admitted that it feels weird, so she doesn’t keep them hidden outside of training the skill.
Ria oher hand has been learning how to grow herself a pair of wings with said skill, but it is still a work-in-progress. She make something that look retively like extra appendages growing from her back, but they are definitely not wings. More like arms that have no hands. She does now know how to ‘harden’ her body in different parts, so she do things like grow out long nails and then harden them into actual ons. But her fighting style ’t really use that much, so she only uses it to make her skin a bit tougher. Oh, and she got the racial skill Brawling. The one she has access to because she evolved into a dhampir brawler. I think it is from the hand-to-hand matches she has with Agunan, probably. Agunan has been using those matches to learn how to a a humanoid level, but I feel like his standard is way off, as most humanoids aren’t LV.99 like Ria is.
And me… well, I’ve been sg off ohing, except sword practiot because I don’t want to train the Spiritual Human racial skill Spirit Magic with the water spirits, or because I don’t want to practice Draic Magic with Agunan, but simply because I just don’t have the time at the moment. HomeBase takes the priority. But I guess the good news is that I learned Shield Teique, so that is something.
Even Agunan had gotten a bit stronger, at least based on his HP and mana. You know, the ones I see as +xx.xxx after my HP and mana. They used to be +19,400 and +17,700, but now they are just a bit higher.
SpoilerName: Brian WoodRace: Ohout a Race - Dragoed ?Level: 120HP: 5380 (+19,600)Mana: 6430 (+17,80th: 2050Defense: 2530Magic: 2190 Skills: One of Every Race LV.1 (unique-racial) Pack Opener LV.7 (unique)Different Dimension Factory LV.4 (ue LV.10 (unique) Limit Break LV.1 (extra)Space Magic LV.2 (extra)Telekinesis LV.5 (extra)Summoner’s Unity LV.10 (extra)Dungeon Founder (extra)Summon Water Spirit (extra)Health scious (extra) Sword Teique LV.4Shield Teique LV.1Mana trol LV.12Defense Boost LV.5 Dragon Life Dedication (Greater True Fire Dragon)Water Spirits Blessing (Greater)Honorary Baron of Ruiso KingdomLanguage prehension (humanoid) (draic)Sve MasterSves: Rhianna
[colpse]SpoilerName: LuciaRace: Dhampir Monarch !Level: 99HP: 2780Mana: 512th: 1016Defense: 1244Magic: 3526 Skills: Dhampir Princess LV.2 (Unique) True Blood Magic LV.10 (Racial)Vampiriodification LV.2 (Racial) Card Summoner LV.2 (extra)Summon Water Spirit (extra) Water Magic LV.9Light Magic LV.4Mana Healing LV.3Mana trol LV.10Magic Boost LV.8Quick Cast LV.8Fast Mana Recovery LV.10Keique LV.2Staff Teique LV.6 SaintWater Spirits Blessing (Greater)Blood Sucker (Racial)LifesaverSte Access (Brian Wood)
[colpse]SpoilerName: Alice Mana WatRace: Magical Girl ?Level: 99HP: 1990Mana: 483th: 1154Defense: 1494Magic: 3488 Skills: Magical Girl (unique-racial) LV.2 Card Summoner LV.3 (extra)Magi’s Power LV.5 (extra)Multicasting LV.5 (extra)Mana Flight LV.5 (extra)Telekinesis LV.4 (extra)Giant Syer LV.2 (extra) Dark Magic LV.10Fire Magic LV.1Mana trol LV.10 Magic Boost LV.7 Quick Cast LV.8Instant Cast LV.3Fast Mana Recovery LV.10 Magic resistance LV.5Polearm Teique LV.1Staff Teique LV.4 Oh two SoulsOne who defeated the ImpossibleSte Access (Brian Wood)
[colpse]SpoilerName: RhiannaRace: Dhampir BrawlerLevel: 99HP: 3250Mana: 278th: 2125Defense: 1579Magic: 1330 Skills:True Blood Magic LV.5 (Racial)Vampiriodification LV.5 (Racial)Brawling LV.1 (Racial) Card Summoner LV.2 (extra) Fire Magic LV.5Mana trol LV.6Fast Mana Recovery LV.6Internal Magic Teique LV.7Unarmed bat Teique LV.7ter Strike LV.2 Flickering Step LV.5Power Boost LV.5Defense Boost LV.5 Blood Sucker (Racial)Sve. Master: Brian Wood[colpse]So yeah. All around, we are doing fine.
“Still nothing?” I asked my summon.
“I apologize. But it appears as if they don’t have a solid memory of what happened.”
Over the past two days, when we had the time, I have been summoning my spellcasters to try and look into the minds of the two catfolk kids. Just so we would have a better description of the person responsible for their sve marks. But all we have gotten is the same vague image they have.
Mariina theorized that the person who drew the mark ordered the kids tet him or something, as that mark may have been able to do that. It was something you could order with even the more modern sve mark, because the ability to keep things secret from sves was seen as necessary when the modern one was developed. It works quite well, but the order ot erase all memories, so that is where that vague image es in. Sadly, because the catfolk have literally fotteails, we ot get anything more than that from them.
It is a shame that me dusting away the mark didn’t bring their memories back, but that is just something we’ll have to live with.
“Alright. Some packs then.” I muttered to myself.
Over the past two days, I didn’t open any packs like I pnned, but I now had an opportunity, so I was going to take it.
I was ying in our tent, o Alice. Lua was outside keeping guard with Wilma retly. My turn would be after her, but after Alice got a bit aggressive, … not that aggressive, just some kisses. Anyway. I didn’t feel sleepy, even though Alice is so calm even after her aggression. So I decided to quickly pull open Pack Opener and disappoint myself to sleep.
Use a ‘Pack token’ to open 1 pack of ‘Shadow of Infinity’?[Yes] [No]Of coing with more Shadow of Infinity. I still really want to pull those Sacred Beasts.
SpoilerSOI 1
Beelze Frog, Miracle Kids, D.3.S. Frog, Trial of the Princesses, Mae King Prototype, Success Probability 0%, Super Junior frontation, Samsara, Memory Crusher
[colpse]As I said, disappointing myself to sleep. Well, at least I have more tokens, so I don’t have to end after just one bad paext.
SpoilerSOI 2
Saber Beetle, Samsara, Trial of the Princesses, Silent I, Hero Heart, Symbol of Heritage, D.D. Guide, Full Salvo, Cye B
[colpse]SpoilerSOI 3
Sand Moth, Geion Shift, o be Lost, Trial of the Princesses, Full Salvo, Thrasher, Gokipon, Symbol of Heritage, Karma Cut
[colpse]Two more with just … bad cards. At least give me something. Or do you really wao go to sleep disappointed?
SpoilerSOI 4
Thrasher, Miracle Kids, D.D. Guide, A Gear, A Gear on, Grass Phantom, Super Junior frontation, Uria, Lord of Searing Fmes, Treeborn Frog
[colpse]Nope! You most definitely don’t. Thank you, Pack Opener. And hello Uria. Let’s get that Divine sleeve for this Uria and … wait for me to find something I sick you onto.
… is it wrong that I really want to summon Uria, for no reason other than just to summon him? Asking for a friend. Wait, that doesn’t work out in this text.
Well anyway, I got my Uria and it is now in a Divine sleeve. For those that want to know, because of the sleeve, its effects ged a bit.
First, I use any traps as tributes to special summon my Uria, when normally you have to use face-up Trap Cards. Two, mine will gain attack for each trap in my GY, not just for each tinuous Trap Card. Three. If Uria is in my GY, after I have properly summo, I toss a Trap Card into the GY to special summon Uria from the GY.
So yeah. I basically have the anime version of Uria. And that is nice.
And in case you were w, my Divine sleeved Hamon also had some extra effects.
Spoiler
[colpse]Uhe TCG Hamon, I could use any spells as tributes for it, not just face-up tinuous Spells. Two, while Hamon is out, I take no damage from any Spell cards, and this probably extends to the ‘natural’ spells of this world.1I know, this isn’t anime Hamon’s effect, but with how bloated anime Uria is, I wao add a bit more to Hamon. And anime Hamon does have this effect: If this Defense Position card is destroyed, you take no damage for the rest of this turn, so I just modified it a bit.
Three. If Hamon is in the GY, after being properly summoned, I resurrect it by sending a spell from my hand to the GY, like I Uria with trap cards.2Again, not Anime Hamon’s effect, but something I feel like the anime version should have had. Just to match Uria. It is se that just Uria had that effect, while the other two didn’t.
But yeah. Two Sacred Beasts. Maybe I get a third? Let’s go to ten packs today as well, and see what we get.
SpoilerSOI 5
Beelze Frog, Silent I, Thrasher, Disciple of the Forbidden Spell, A Gear Factory, Elemental HERO Neo Bubbleman, Samsara, Malice Asdant, saw I
[colpse]Well, at least I got a saw I, if I want to cut down a forest or something. Too bad it is still a repeat. .
SpoilerSOI 6
Geion Shift, Samsara, Sand Moth, Thrasher, Parasitic Ticky, D.3.S. Frog, Elemental HERO Neo Bubbleman, Grass Phantom, saw I
[colpse]… that wasn’t an invite for more saw Is… Well, maybe the pack won’t have one.
SpoilerSOI 7
Success Probability 0%, Tenkabito Shien, A Gear, o be Lost, Malice Asdant, Miracle Kids, Aereatingant, Treeborn Frog, B.E.S. Covered Core
[colpse]Oh? A new B.E.S. monster? Nice. And I think Covered Core is one of the smaller ones. In terms of physical size, I mean. So it will be great to use, as long as it has some spa the inside. So yeah. That is actually really nice. Great work, packs.
Three more left. Maybe I get one more SR or UR.
SpoilerSOI 8
Parasitic Ticky, Mae King Prototype, Symbol of Heritage, Photon Geor Unit, End of the World, Saber Beetle, Samsara, Option Hunter, Divine Dragon - Excelion
[colpse]The answer is yes. I get another SR. Divine Dragon - Excelion, huh. Too bad it really isn’t that good. And I even abuse it, because I have three Excelions in the GY when I summon it, so it will gain all three of its effects. Sadly, none of those effects are all that good.
Still, it is always o pull an SR. Maybe with a lot of luck I get one more? … okay, let’s be ho, probably not. But I dream and open the pack.
SpoilerSOI 9
Symbol of Heritage, Gokipon, Samsara, A Gear on, A Gear Drill, A Gear, Thrasher, Miracle Kids, Princess Pikeru
[colpse]Now I know what you might think. There is nothing good here. But you’d be wrong. Princess Pikeru is actually quite is a light attribute Spellcaster-type monster with a healing effect. And if you don’t know why that is good, the me introduce you to Lua. She has been learning light attribute healing magi White Magi Pikeru, so getting the upgraded form is more than nice. I’ll give it to her soon, along with the Trial of the Princesses.
Spoiler[colpse]One more. Let’s see something as good as that Pikeru.
SpoilerSOI 10
Malice Asdant, A Gear Factory, End of the World, Hero Kid, Trial of the Princesses, Silent I, Full Salvo, saw I, Ruin, Queen of Oblivion
[colpse]Yeah. That would be something as good. Sure Ruin, Queen of Oblivion is not a Sacred Beast or anything, but it is more than o have. Now I have both of the Ritual monsters from this set. I even got the End of the World ritual spell in the same pabsp;
By the way. Why is it called End of the World? And this isn’t just some TCG transtion. Even in the OCG, the ritual spell is called End of the World. Is it just because of Demise?
Spoiler
[colpse]I mean, Demise does destroy everything on the field, except itself. But still. For a ritual spell called ‘End of the World’, you’d expect it to summon some 5000/5000 ritual super monster, not a 2400/2000 attack monster with a field nuke. Well, maybe that is just me.
Well, anyway. I got some great stuff this time. Last time was… not so hot, so this one was great to get.
Now off to dreamnd with me, as tomorrow will be another busy day.
nro_8