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Chapter 4 - Pulling Up the System

  Speaking of things I don’t know—Didn’t I just get a healer class?

  I wasn’t excited about it, but I was definitely curious. The problem? I had no idea how to check.

  I frowned, then did the first thing that popped into my head—

  I reached out, clapped my hands together, and made a dramatic swiping motion, like I was summoning a hologram in a sci-fi movie.

  Nothing. Okay, maybe I needed pure focus.

  I closed my eyes really, really hard, willing a status screen to appear. Still nothing.

  I squeezed my eyes even tighter. Started seeing stars.

  Maybe that’s a good sign…?

  Nope. Just me, giving myself a migraine. Sighing, I finally opened my eyes—

  BAM.

  A glowing status screen hovered in front of me.

  HUMAN

  Humans are well-rounded, known for adaptability. Receives +5 free points per level.

  CLASS: Healer (Lvl 1)

  


      
  • Stat Growth: Each core stat gains +1 per level


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  • Choice per level: Add +5 to Wisdom or +5 to Intelligence (the unchosen stat gains +2 instead)


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  HP: 20/20

  The genuine version of this novel can be found on another site. Support the author by reading it there.

  MP: 20/20

  Core Stats:

  


      
  • Constitution: 1


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  • Strength: 1


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  • Agility: 1


  •   
  • Wisdom: 1


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  • Intelligence: 1


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  • Sense: 1


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  ABILITIES: None

  SPELLS:

  Weak Heal – Heal self or target for minor HP. (Scales with Wisdom & Intelligence)

  Weak Regeneration – Heal minor HP every 20 seconds for 5 minutes. (Scales with Wisdom)

  Life’s Gambit (Risk = Reward)

  "Some carefully prepare before facing overwhelming odds. Others—like you—laugh in the face of danger, betting on themselves regardless of the risk."

  


      
  • Objective: Survive the introductory trial without starting gear.


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  • Reward: Unique ???


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  Forerunner – Be the first to set foot on the new world.

  


      
  • Effect: +5% faster experience gain.


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  Man or a Mouse – Be the only newly inducted to forgo a full tutorial while also removing the system failsafes.

  


      
  • Effect: +10 to every stat, +10% to each stat.


  •   
  • Requirement: Survive the first trial.


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  Looking over the screen, I could almost cry. This was everything I wanted. Maybe even better.

  But then I reread the bonus objective. And the title.

  "Life’s Gambit" – Risk equals reward.

  "Man or a Mouse" – For idiots who skip tutorials and remove their safety nets.

  …This system thought I was an absolute dumbass.

  And honestly? It was probably right.

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