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Interlude 5: Behind the Combat

  The Druid Encounter (Chapter 50)

  Isa

  Joth

  Druid 1 Shillelagh +6 1d8+2

  Druid 2 Quarterstaff +2 1d6

  Note: Joth has used 3x magic missile (lvl 1) and 1x fireball (lvl 3) from the gnoll fight.

  Initiative Rolls:

  I 19

  J 13

  D 8

  Isa AC 15

  Joth (mage armor) AC 14

  Druid AC 11 (with 27hp )

  Round 1

  I rolls 3

  J rolls 3 (weird!)

  Druid 1 16 - 6 dm to Isa

  Druid 2 20 - 14 dm to Isa (bloodied - down to 7hp)

  Round 2

  I 15 - 8 dm to D2

  The tale has been stolen; if detected on Amazon, report the violation.

  J casts Haste on Isa - Isa +2 to AC, addt attack

  D1 1 crit fail table result: 30 = Panic attack. You must make a successful DC 10 WIS Save (rolled a 4 +2) or become frightened for the remainder of the encounter. Frightened Condition: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

  D2 3

  Round 3

  I 18 - 11dm to D2 (bloodied at 19 out of 27hp) Isa does her 2nd wind +9hp to 16hp total

  J 8

  D2 12 (against Isa's 15 AC)

  Round 4

  I 19 9dm to D2 - he's dead.

  Note: Joth took no damage

  600xp -lvl 4 encounter

  SRD treasure calculator - rolled 75 for 1d6 x100gp - rolled a 5.

  Instead of 1 druid having 500gp, using treasure tables...

  rolled for a +1 quarterstaff and a piece of amber worth 100gp

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