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Ch 254 – Burning brightly

  “Fufufu! Hahaha! It’s alive, it’s alive!” I act like crazy, ughing and moving my hands around. “My newest and coolest monster. It’s alive at st! Hahaha!”

  If you’re wondering what I’m doing, it’s all an act. I’m perfectly sane and normal, this is just rolepy. And if the question on your mind is ‘What is he doing?’ instead of ‘Is he crazy?’, the answer is: I’m celebrating the creation of the third Hunter.

  Even after taking inspiration from the stars – I mean that literally –, it took me a while to finish. That’s because finding the perfect skills took time.

  “Behold and be amazed! It’s The Sun!”

  I kept the name the same as the initial idea because I liked it more than ‘star’. Calling it star would make it sound like it was the most important member of the Hunters, something I don’t fancy.

  All the Hunters are equal. Equal below me, I mean.

  The Sun (Lv 7)HP1.216 (760)STA84 (53)SOU99 (62) EP768 (480)MP1.072 (670)STR76 (48)CON86 (54)AGI78 (49)SPI128 (80)WIL91 (57)DEX83 (52)SPD6INT3COM3SkillsActive: Searing Ray, Starfall, Hawk Transformation (Innate). Triggered: Radiant Presence. Passive: Expert Tracker, In Fmes, Too Gross to Look At, Fire Elemental - Lv 2 (Heat Absorption) (Innate), Sloth (Innate).In this status screen, there’s one thing that I’m sure immediately caught your attention. Yep, you’re right. The skew in favor of passive skills is brutal, especially when compared to triggered ones. There’s a reason for that, believe me. And that reason is…

  “...That it’s The Sun, hahaha!”

  Alright, alright… I’ll stop fooling around, though there’s a reason I said this.

  The sun – the real one, not my monster – is something you can’t interact with. You can climb a mountain or make a hole in it. You might be even able to cause a ndslide. Simirly, you can cross a river, swim in it, etc…

  But the sun? What can you do to it? The most you can do is stare at it until it burns your retinas… or wait for it to burn you to a crisp when it engulfs the Earth and everything else on the pnet.

  Haha, sorry for the grim vision, but it’s the reality we have.

  So, as I was saying, you can’t interact with the sun, nor the stars, for that matter, so I’ve reflected that on the skill choices. I’ve given The Sun a single triggered skill because it is required, and also because it fits perfectly with the theme; and two active skills, one for when it fights a single opponent and another when facing multiple opponents.

  Starting from the start, here are the two active skills.

  Searing Ray (Active skill)Cost: 100 MP, plus 30 MP per secondDeal (5 + 0,6 * SPI) fire damage every second to the first unit in the ray’s path. This skill can be redirected while channeled.Starfall (Active skill)Cost: 150 MP, 20 MP per starCreate up to 20 magic stars that fall from above. The stars explode upon contact, dealing (5 + 0,3 * SPI) arcane damage to every unit within 1 meter.Do you remember when I was expining how Sloth could build up the damage for the next attack or skill without a limit, as long as the unit didn’t move or attack? It doesn’t matter if you don’t because I’ve just reminded you.

  The important part is that it doesn’t say ‘instance’ of damage. This means a channeled skill like Searing Ray, or one that releases multiple projectiles like Starfall, receives the full benefit from it.

  By the way, you can’t control where the stars from Starfall end, but since you can control their spawn point, you can more or less aim them toward groups of enemies and guarantee a certain amount of damage.

  “Oh, man. Just imagining the damage from a fully channeled Searing Ray makes me salivate…”

  …let’s move on, or else, I can stay here all day.

  The next skill is the single triggered skill: Radiant Presence.

  Radiant Presence (Triggered skill)If a unit looks at you for 5 seconds, it becomes blinded for the next 5 seconds. This skill doesn’t work on allied units and can only blind enemy Champions and Bosses for a maximum of 5 seconds every minute.Do I need to expin this one? It’s the sun. It blinds those who look at it for too long. Next skill, please.

  For the passive skills, I’ll start with those that don’t need too much of an expnation and go on to those that do. Let’s start with Expert Tracker and Too Gross to Look At. You already know the tter, and I’m sure you can guess what the former does.

  Too Gross to Look At (Passive skill)Other units that can see this unit have a 20% penalty to hit. This skill doesn’t stack and doesn’t work on allied units.Expert Tracker (Passive skill)When a unit moves over solid terrain, it’ll leave footprints you can see. The footprints st for 5 minutes.Too Gross to Look At is a skill that isn’t reted to the concept of the sun or the stars, I know. But I thought it was required. Because The Sun is a member of The Hunters. It should have a way to help its teammates during a fight, even when standing still and doing nothing.

  I know it isn’t much, but it’s… something.

  As for the Expert Tracker, The Sun, thanks to its Hawk Transformation, will work as the team’s scout. I don’t know you, but I believe Expert Tracker is a perfect skill for that: to chase down the invaders once they’ve spotted that something is going wrong inside the boratory.

  In Fmes (Passive skill)Deal (10 + SPI) fire damage each second to yourself and every unit within 5 meters. This skill is deactivated until there’s an enemy in the same room and within 30 meters.Fire Elemental (Innate passive skill)Negates up to (10 * level) damage from fire attacks. Fire damage over this amount is reduced by 50% after the negation takes pce.UpgradesHeat Absorption: You heal for the same amount of fire damage negated or reduced.You’ve already seen In Fmes and Fire Elemental working together before, in the Fiery Flies. But thanks to the stat difference, there’s such a stark contrast between the two units that you can’t compare them.

  More than a hundred damage per second is something most pyers can’t deal with.

  Furthermore, with the Fire Elemental upgrade, The Sun will heal for more than the damage it deals to itself. It’ll slowly regenerate, like a Troll! I’ve also changed the AI so that, in case of an emergency, before it dies, The Sun will use Searing Ray on itself instead of the enemy.

  “And here you have it, The Sun with all its splendor!”

  The only regret I have is that I couldn’t give it the skill called Wish. I mean, wouldn’t it fit perfectly with the concept of ‘The Sun, the closest star to Earth’?

  Oh, man. I wish I could give it Wish. It’s a shame it’s an exclusive skill for Champions.

  Wish (Active skill)Cost: 1.000 MPChoose one of the following options. After 10 seconds, your wish becomes true. You can’t use this skill more than one time per Dungeon Invasion or Dungeon Battle.

  1- Target unit loses (50 * level) HP. This HP loss can’t be prevented, avoided, or reduced.

  2- Target unit gains a shield that nullifies all damage and status effects for the next 5 seconds.

  3- Target unit is resurrected at 10% maximum HP.

  Oh, by the way. Wish is banned in PvP. For… well, for obvious reasons.

  “I’ll have to go with this.” I swallow my regrets and observe The Sun as it stands up from the operation table.

  Have you seen the Egyptian gods? They’re humanoids with animal heads, and The Sun looks somewhat simir to them. Of course, this is completely intentional. I mean, I couldn’t pass upon the fact that a hawk looks simir to a falcon, or that the most famous Egyptian god is reted to the sun.

  The Sun has a basic human shape. The skin is blue, which comes from the Sleepyhead, but has several red patches that emit fmes. The tter comes from the Pyris. But the head is that of a bird, and it also has rge hawk wings on its back that look somewhat simir to those of angels. And finally, it has a tiny horn on its forehead. This, too, comes from the Sleepyhead.

  Oh, and thanks to In Fmes, once combat starts, fire surrounds it from all sides.

  The next step is to make all the dungeon changes I pnned, like adding the control room where The Hunters will spawn in the corridor next to the dungeon core, and adding The Sun to the dungeon.

  Now I have the tank, the sustained DPS, and the burst damage dealer. I wonder what will come next.

  “Fufufu! Hahaha!” I rub my hands together. I sit on the comfy chair in front of the giant screen and put the Octocat on the armrest. This time I don’t forget the virtual popcorn. “Now, to enjoy the show.”

  Two hours ter.

  *Bump!*

  My fist crashes into the screen. It doesn’t hurt, nor does the screen break, because this is a game. But it isn’t like I didn’t try, I punched it countless times already. Tired of the fruitless effort, I decide it's time to stop keeping it inside.

  “This can’t be! No, no, nononono!” I pull the fur on my head. “No, no, no, nooooooo! It shouldn’t be like that! It’s all a lie! A lie, I say!”

  Like an angry baby, I shake my limbs around. Then I remember I’m a grown-up and perfectly sane adult and, instead, I stand up and start smming my head onto the table.

  By the time my vision starts spinning, I’ve calmed down enough to recover my sanity.

  “Why? Just… why? Here I was, so excited to see the Hunter trio in action, but what I got… It can’t be true. I must be dreaming.”

  Just two pyers with weak Champions and no support mobs… The Hunters are my security guards! How the hell did those two pyers handle them as if they were a joke!?

  It shouldn’t be possible! I demand a reimbursement!

  “Haa… and there they go now, happily opening the door that leads to the dungeon core…” I grit my teeth, “...I should be enjoying the spectacle, and they should be the ones suffering. Why is it going the other way around?”

  What use are security guards for if they can’t catch a pair of cockroaches?

  Should I go and personally mess with them, to release my frustration? No, it isn’t a great idea. Given how easily they dealt with the Hunters, I’m at risk of humiliating myself. Once you join the defense of the dungeon, you can’t go back until either the dungeon owner or all the invaders die. It’s best if I pretend nothing happened and forget about the duo.

  This brings me to the next issue: I must find another victim to observe.

  No, no, don’t misunderstand. I’m not interested in the victim’s suffering, no. The reason I need another victim is that I must see The Sun in action as its creator. What kind of mad scientist would I be if I didn’t test my experiments?

  “Well, well, well…” I excitedly rub my hands together. “Who will be the first victim? Fufufu! Hahaha!”

  "Don’t expect everything to work as you expected; when creating a dungeon, there will always be surprises. The sheer amount of elements interacting with each other makes it impossible to predict what will happen when you press the py button.

  My suggestion is to do trial and error. Observe other pyer’s invasions into your dungeon and find what works and what doesn’t. Don’t get upset if your best ideas turn out to be useless, and try again.”

  - From ‘Your first dungeon’, a guide for new DMA pyers.

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