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7 Rules Of Enchanting

  1: Everything can be enchanted because every thing has there own mana

  2: Things that were or are alive are easier to enchant and greater enchants can be given

  3: To gain a new enchanting recipe is done in many ways

  a: Random, enchanting a item with different magical energy causes different results

  b: Learn from a book or a person

  c: Destroy a enchanted piece with magic enchanting (only a 30% chance to work and dependent on enchanters level)

  d: enchanting displacement, a enchantment in a item being moved to a different item

  4: The more mana a enchanter has, the greater possibility the enchanted thing will gain a better buff

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  5: As soon as you stop enchanting the item, the item can no longer be enchanted with a greater buff

  6: There is two types of enchants

  a: Permanent power, like stats boast or magical gain of item, such as a normal sword gaining a flame attribute, can fade with time but it can take years or hours dependent on the enchanter

  b: Magical pumping power, a spell or buff is in side the enchanted item but has no mana to activate it, the user uses there own mana to activate it

  7: Non alive martial such as ores keep their enchantment for longer but lesser power compared to alive ingredients

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